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Monday
Jun072010

Possession To Goal

I. Ladder Work

II. Short, Short Long Technical Work

III. 5v5 Straight Diagonal Keep Away

  • 4 passes before straight/diagonal
  • Play 5 minute games
  • 3 Games

Teams

Key Points

  • Angles of support
  • Head on a swivel
  • Movement off of the ball

IV.  5v5 Straight Diagonal to Goal

  • Play 5 minute games

V. 5v5 Double The 18 Scrimmage

  • Play 5 minute games
  • Consider having wide players to cross the ball for double points
Wednesday
Jun022010

Possession To Numbers Up Training 6/2

I. Ladder Work 

II. 4v2 Possession With 2 Goals

Make It Competitive

Attackers
+1 for 1 touch pass to someone other than who passed you the ball
+1 points for every 5 passes

Defenders
+1 point for a goal 

  • Thinking one pass ahead

III. 3v3 Possession to 3v2 To Puggs

Set Up

  • Two 20x30 yard grids set up side by side
  • One of the grids has 4 goals set up in pairs on each end line

Procedure

  • The teams play 3v3 keep away and try to complete 4 passes
  • After one of the teams completes 4 passes, they play the ball to their teammates in the 3v2 grid
  • They then go 3 versus 2 and they have 10 seconds to score a goal

Make It Competitive

+1 point for completing 4 passes
+2 points for scoring a goal

+1 bonus point if they can hit a one touch pass into their attacking teammates on the 4th pass

Play for 4 minutes, the team with the most points wins 

Key Points

IV. 6v6 to 6 Goals

V. 3v3 Transition Shooting

Monday
May242010

Beginning Of The Competitive Training Session

I. Moving On From State Cup Talk

II. Pattern Switching The Field

  • Groups of 4 with one ball
  • Center mid checks to the ball under neath and receives the pass
  • As the cm is checking the other cm bounces to the center to get a 

IIa. Eric works with AJ

III. 6v6 Six Goal Games

Red Team: Jordy, Sizzle, Stoker, Jazzy with AJ and Sonic up top
Key Points: Control through midfield, always supporting each other and switching the field

Blue Team: Carly, Bella, Brownie, Magic with Gaffer and Greely up top 
Key Points: Play off of the forwards 

  • 4 minute games
  • Big game (60x50)
  • Must switch the field (outside channels)
  • Small game (40x40)
  • Big game

IV. 6v6 To Goal

  • 4 minute games
  • Normal game
  • Must score from a cross
  • Must score from distance
  • Must score from a combination
Wednesday
May192010

Crossing and Finishing

13 Players

I. Ladder Work

II. Tactics Talk and On Field Walk Through

  • Switch the field once
  • Look to get end line and cross or win corners, all crosses need to get to the penalty spot

IIIa. Crossing and Finishing Technique

Set Up

  • Groups of 3 (One crosser and two finishers)

Procedure

  • The crosser dribbles down the line and does a move on the dummy defender and crosses the ball into the box for the finishers to head home
  • Work on driven crosses to the back post and end line crosses brought back to the top of the 18

Make It Competitive

+1 for a cross and a shot on goal
+3 for a cross and a goal 
+5 for a header goal 
+10 for a header goal in the magic box 

IIIb. Eric Works With AJ

  • Footwork
  • Dealing With Break Aways

IV. 6v6 With Wide 2v1 Channels To Goal

Set Up

  • 2 teams of 6 players and a goalie
  • Wide channel that is from the outside of the 18 yard box to the side line

Procedure

  • Teams play 6v6 and try to get the ball out wide
  • The team that is defending cannot send anyone wide until the ball enters the wide channel
  • When the ball enters the wide channel the defending team can send one player to create a 2v1 for the attacking team
  • Teams must get the ball to one of the wide channels before they can score 

Make It Competitive

+1 point for a goal 
+3 points for a goal from a cross
+5 points for a header goal 

Monday
May172010

Creating Width

12 Players

I. Ladder Work

II. Switch The Field To 2v1 Wide & Cross

Set Up

  • Use half of a field
  • 4 teams of 3 players
  • 3 teams are attacking and one team is defending
  • Make a wide channel for the 2v1
  • Create a goal for the defenders to score in if they win the ball

Procedure

  • A coach or extra player plays a ball into a center mid who has checked to her
  • The center mid receives the ball and plays a big switch to the far outside mid
  • The outside mid who started inside bounces outside and receives the ball close to the side line
  • As the ball is traveling to the outside mid the red defender moves out wide to put pressure on the ball and she should be about 10 yards away from the wide player when she receives the ball
  • One of the blue forwards makes a run to towards the outside mid to create a 2v1 on the wing versus the red defender
  • The two blues go 2v1 and look to either combine around the red defender or the blue outside mid can play the forward down the line to beat the defender with the pass
  • If the defender wins the ball she can score by passing the ball through the cone goal 
  • After a successful 2v1 the blues cross the ball into the middle for the 2nd forward to finish first time 

Make It Competitive

+1 for a cross and a shot on goal
+3 for a cross and a goal 
+5 for a header goal 

Defense +3 for a goal

Key Points 

  • The cue for the outside mid to get wide is when the center mid opens up the field.  The run by the wide mid needs to be quick and they need to curve their run wide to create a passing lane.
  • The forward needs to read whether or not to run to the line to be played in by the wide mid or if she should combine with the wide player to beat the defender
  • The cross into the box needs to be placed in an area where the forward will be successful

III. 6v6 With Wide 2v1 Channels To Goal

Set Up

  • 2 teams of 6 players and a goalie
  • Wide channel that is from the outside of the 18 yard box to the side line

Procedure

  • Teams play 6v6 and try to get the ball out wide
  • The team that is defending cannot send anyone wide until the ball enters the wide channel
  • When the ball enters the wide channel the defending team can send one player to create a 2v1 for the attacking team
  • Teams must get the ball to one of the wide channels before they can score 

Make It Competitive

+1 point for a goal 
+3 points for a goal from a cross
+5 points for a header goal